Safety Third!
LISTEN
arcade / experimental / cute
Did you know that cats can tell the position of a sound 15 feet away within 3 inches of accuracy?
I wanted to make a game inspired by the hearing abilities of cats. In this game, a bird is hidden in the brush, chirping occasionally to hint at its position. If you don't catch it, try again!
DIVE
diving / adventure / atmospheric
Explore an underwater cave, dodge environmental hazards, use tools to make navigating the labyrinth a breeze.
DIVE captures the look and feel of being submerged in a truly one-of-a-kind place. I was inspired by The Darkness Beckons, a book on the history of British cave diving.
While the environment is initially harsh the player is given opportunities to get an edge. The game punishes the player for mistakes and trains their navigation and path-finding prowess.
PolyFIGHT
online / competitive / abstract
Released on Steam!
PolyFIGHT is a fast-paced shooter where up to 8 players compete to be the last standing. Randomized levels keep each round interesting.
Blocksmith
level design / mini-games
What if Unity and Scratch had a baby? Meet Blocksmith, an 3D game making software which is accessible for all skill levels.
I made +50 environments and mini-games with Blocksmith as part of my quality assurance role at the company.
Have you ever had a hard time parking your car?
I knew that other visitors of HackFort would be arriving at the same parking garage. So when I joined the HackFort game jam I decided to make a game that depicts this shared experience.
The audience laughed as the presenter struggled to put in the tickets and cheered when they finally got it. I call that a win.
de_gunpoint
level design / counter-strike
Joining a team of random mappers from an online community can be scary- but the result can be a great success.
Gunpoint was the result of a 3-person collaboration to make a Counter-Strike: Global Offensive level.
It won 3rd place in an online mapping competition. We based it on Fort Point in San Francisco.